TGX
1.0.3
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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set() :
tgx::Image< color_t >
setAsIntersection() :
tgx::Vec2< T >
setCulling() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setFrustum() :
tgx::Mat4< T >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setIdentity() :
tgx::Mat4< T >
setImage() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setInvalid() :
tgx::Image< color_t >
setLight() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setLightAmbiant() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setLightDiffuse() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setLightDirection() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setLightSpecular() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setLookAt() :
tgx::Mat4< T >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterial() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterialAmbiantStrength() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterialColor() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterialDiffuseStrength() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterialSpecularExponent() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setMaterialSpecularStrength() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setModelMatrix() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setModelPosScaleRot() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setOffset() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setOpacity() :
tgx::HSV
,
tgx::RGB24
,
tgx::RGB32
,
tgx::RGB565
,
tgx::RGB64
,
tgx::RGBf
setOpaque() :
tgx::RGB32
,
tgx::RGB64
setOpenFontRender() :
tgx::Image< color_t >
setOrtho() :
tgx::Mat4< T >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setPerspective() :
tgx::Mat4< T >
,
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setProjectionMatrix() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setRotate() :
tgx::Mat4< T >
setScale() :
tgx::Mat4< T >
setShaders() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setTextureQuality() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setTextureWrappingMode() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setTranslate() :
tgx::Mat4< T >
setTransparent() :
tgx::RGB32
,
tgx::RGB64
setViewMatrix() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setViewportSize() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setZbuffer() :
tgx::Renderer3D< color_t, LOADED_SHADERS, ZBUFFER_t >
setZero() :
tgx::Mat4< T >
split() :
tgx::Box2< T >
stride() :
tgx::Image< color_t >
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