20#ifndef _TGX_SHADERS_H_
21#define _TGX_SHADERS_H_
36 return ((v < 0) ? 0 : ((v > maxv) ? maxv : v));
44 template<
typename color_t,
typename ZBUFFER_t>
45 void shader_test(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
46 const int32_t dx1,
const int32_t dy1, int32_t O1,
const tgx::RasterizerVec4& fP1,
47 const int32_t dx2,
const int32_t dy2, int32_t O2,
const tgx::RasterizerVec4& fP2,
48 const int32_t dx3,
const int32_t dy3, int32_t O3,
const tgx::RasterizerVec4& fP3,
49 const tgx::RasterizerParams<color_t, color_t, ZBUFFER_t>& data)
52 const int32_t stride = data.im->stride();
53 color_t* buf = data.im->data() + oox + (ooy * stride);
55 for (
int y = 0; y < ly; y++)
57 for (
int x = 0; x < lx; x++)
59 const int32_t o1 = O1 + dx1 * x + dy1 * y;
60 const int32_t o2 = O2 + dx2 * x + dy2 * y;
61 const int32_t o3 = O3 + dx3 * x + dy3 * y;
62 if ((o1 >= 0) && (o2 >= 0) && (o3 >= 0))
64 buf[x + stride * y].
blend256(col, 128);
75 template<
typename color_t,
typename ZBUFFER_t,
76 bool USE_ZBUFFER,
bool USE_GOURAUD,
bool USE_TEXTURE,
77 bool USE_ORTHO,
bool TEXTURE_BILINEAR,
bool TEXTURE_WRAP,
78 bool USE_UNLIT =
false>
79 void uber_shader(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
80 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
81 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
82 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
83 const RasterizerParams<color_t, color_t, ZBUFFER_t>& data)
85 static_assert(!(USE_GOURAUD && USE_UNLIT),
"UNLIT and GOURAUD shader variants are mutually exclusive.");
86 static_assert((!USE_UNLIT) || USE_TEXTURE,
"The dedicated UNLIT shader variant is only useful for textured rendering.");
89 const int32_t stride = data.im->stride();
90 color_t* buf = data.im->data() + oox + (ooy * stride);
92 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
93 const int32_t pa = O1 + O2 + O3;
94 const int32_t E = ((pa == 0) ? 1 : 0);
95 const int32_t aera = pa + E;
98 ZBUFFER_t* zbuf =
nullptr;
100 float wa = 0.0f, wb = 0.0f;
101 float fP1a_z = 0.0f, fP2a_z = 0.0f, fP3a_z = 0.0f;
104 if constexpr (USE_ZBUFFER)
106 zstride = data.im->lx();
107 zbuf = data.zbuf + oox + (ooy * zstride);
111 const float invaera =
fast_inv((
float)aera);
112 float invaera_wa_factor = USE_ORTHO ? 1.0f : wa;
114 fP1a_z = fP1.w * invaera * invaera_wa_factor;
115 fP2a_z = fP2.w * invaera * invaera_wa_factor;
116 fP3a_z = fP3.w * invaera * invaera_wa_factor;
118 dw_z = (dx1 * fP1a_z) + (dx2 * fP2a_z) + (dx3 * fP3a_z);
123 color_t col1_g, col2_g, col3_g;
124 int shiftC = 0, aeraShifted = 0;
125 int fPR = 0, fPG = 0, fPB = 0;
126 int fP1R = 0, fP1G = 0, fP1B = 0;
127 int fP21R = 0, fP21G = 0, fP21B = 0;
128 int fP31R = 0, fP31G = 0, fP31B = 0;
130 float invaera_persp = 0.0f;
131 float fP1a_p = 0.0f, fP2a_p = 0.0f, fP3a_p = 0.0f;
134 const color_t* tex =
nullptr;
135 int32_t texsize_x_mm = 0, texsize_y_mm = 0, texstride = 0;
136 float dtx = 0.0f, dty = 0.0f;
139 if constexpr (USE_GOURAUD)
141 if constexpr (USE_TEXTURE)
143 const RGBf& cf1 = fP1.color;
144 const RGBf& cf2 = fP2.color;
145 const RGBf& cf3 = fP3.color;
146 fP1R = (int)(256 * cf1.
R); fP1G = (int)(256 * cf1.
G); fP1B = (int)(256 * cf1.
B);
147 fP21R = (int)(256 * (cf2.
R - cf1.
R)); fP21G = (int)(256 * (cf2.
G - cf1.
G)); fP21B = (int)(256 * (cf2.
B - cf1.
B));
148 fP31R = (int)(256 * (cf3.
R - cf1.
R)); fP31G = (int)(256 * (cf3.
G - cf1.
G)); fP31B = (int)(256 * (cf3.
B - cf1.
B));
149 shiftC = (aera > (1 << 22)) ? 10 : 0;
150 aeraShifted = aera >> shiftC;
154 col1_g = (color_t)fP1.color;
155 col2_g = (color_t)fP2.color;
156 col3_g = (color_t)fP3.color;
157 shiftC = (aera > (1 << 22)) ? 10 : 0;
158 aeraShifted = aera >> shiftC;
163 flat_color = (color_t)data.facecolor;
164 if constexpr (USE_TEXTURE && !USE_UNLIT)
166 const RGBf& cf = data.facecolor;
167 fPR = (int)(256 * cf.
R); fPG = (int)(256 * cf.
G); fPB = (int)(256 * cf.
B);
171 if constexpr (USE_TEXTURE)
173 tex = data.tex->data();
174 const int32_t texsize_x = data.tex->width();
175 const int32_t texsize_y = data.tex->height();
176 texsize_x_mm = texsize_x - 1;
177 texsize_y_mm = texsize_y - 1;
178 texstride = data.tex->stride();
180 T1 = fP1.T; T2 = fP2.T; T3 = fP3.T;
182 const float invaera =
fast_inv((
float)aera);
184 if constexpr (USE_ORTHO)
186 T1 *= invaera; T2 *= invaera; T3 *= invaera;
190 invaera_persp = invaera;
191 fP1a_p = fP1.w * invaera_persp;
192 fP2a_p = fP2.w * invaera_persp;
193 fP3a_p = fP3.w * invaera_persp;
194 dw_p = (dx1 * fP1a_p) + (dx2 * fP2a_p) + (dx3 * fP3a_p);
196 T1 *= fP1a_p; T2 *= fP2a_p; T3 *= fP3a_p;
199 T1.
x *= texsize_x; T2.
x *= texsize_x; T3.
x *= texsize_x;
200 T1.
y *= texsize_y; T2.
y *= texsize_y; T3.
y *= texsize_y;
202 dtx = ((T1.
x * dx1) + (T2.
x * dx2) + (T3.
x * dx3));
203 dty = ((T1.
y * dx1) + (T2.
y * dx2) + (T3.
y * dx3));
207 while ((uintptr_t)(buf) < end)
213 bx = (-O1 + dx1 - 1u) / dx1;
219 if (dy2 <= 0)
return;
220 const int32_t by = (-O2 + dy2 - 1u) / dy2;
221 O1 += (by * dy1); O2 += (by * dy2); O3 += (by * dy3);
223 if constexpr (USE_ZBUFFER) zbuf += by * zstride;
226 bx =
max(bx, (int32_t)((-O2 + dx2 - 1u) / dx2));
232 if (dy3 <= 0)
return;
233 const int32_t by = (-O3 + dy3 - 1u) / dy3;
234 O1 += (by * dy1); O2 += (by * dy2); O3 += (by * dy3);
236 if constexpr (USE_ZBUFFER) zbuf += by * zstride;
239 bx =
max(bx, (int32_t)((-O3 + dx3 - 1u) / dx3));
243 int32_t C1 = O1 + (dx1 * bx) + E;
244 int32_t C2 = O2 + (dx2 * bx);
245 int32_t C3 = O3 + (dx3 * bx);
248 if constexpr (USE_ZBUFFER)
250 cw_z = ((C1 * fP1a_z) + (C2 * fP2a_z) + (C3 * fP3a_z));
251 if constexpr (!USE_ORTHO)
258 float tx = 0.0f, ty = 0.0f;
259 if constexpr (USE_TEXTURE)
261 tx = ((T1.
x * C1) + (T2.
x * C2) + (T3.
x * C3));
262 ty = ((T1.
y * C1) + (T2.
y * C2) + (T3.
y * C3));
263 if constexpr (!USE_ORTHO)
265 cw_p = ((C1 * fP1a_p) + (C2 * fP2a_p) + (C3 * fP3a_p));
270#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
271 color_t* pix = buf + bx;
272 ZBUFFER_t* zpix =
nullptr;
273 if constexpr (USE_ZBUFFER)
278 while ((bx < lx) && ((C2 | C3) >= 0))
281 if constexpr (USE_ZBUFFER)
283#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
284 ZBUFFER_t& W = *zpix;
286 ZBUFFER_t& W = zbuf[bx];
290 if constexpr (std::is_same<ZBUFFER_t, uint16_t>::value)
292 current_z = (USE_ORTHO) ? ((ZBUFFER_t)(cw_z * wa + wb)) : ((ZBUFFER_t)cw_z);
296 current_z = (ZBUFFER_t)cw_z;
313 if constexpr (USE_TEXTURE)
316 if constexpr (!USE_ORTHO)
324 if constexpr (TEXTURE_BILINEAR)
328 const float ax = xx - ttx;
329 const float ay = yy - tty;
331 const int minx = TEXTURE_WRAP ? (ttx & texsize_x_mm) :
shaderclip(ttx, texsize_x_mm);
332 const int maxx = TEXTURE_WRAP ? ((ttx + 1) & texsize_x_mm) :
shaderclip(ttx + 1, texsize_x_mm);
333 const int miny = (TEXTURE_WRAP ? (tty & texsize_y_mm) :
shaderclip(tty, texsize_y_mm)) * texstride;
334 const int maxy = (TEXTURE_WRAP ? ((tty + 1) & texsize_y_mm) :
shaderclip(tty + 1, texsize_y_mm)) * texstride;
340 const int ttx = TEXTURE_WRAP ? ((int)(xx)) & texsize_x_mm :
shaderclip((
int)(xx), texsize_x_mm);
341 const int tty = TEXTURE_WRAP ? ((int)(yy)) & texsize_y_mm :
shaderclip((
int)(yy), texsize_y_mm);
342 final_color = tex[ttx + tty * texstride];
345 if constexpr (USE_GOURAUD)
347 const int32_t C2s = C2 >> shiftC;
348 const int32_t C3s = C3 >> shiftC;
349 const int r = fP1R + ((C2s * fP21R + C3s * fP31R) / aeraShifted);
350 const int g = fP1G + ((C2s * fP21G + C3s * fP31G) / aeraShifted);
351 const int b = fP1B + ((C2s * fP21B + C3s * fP31B) / aeraShifted);
352 final_color.mult256(r, g, b);
354 else if constexpr (!USE_UNLIT)
356 final_color.mult256(fPR, fPG, fPB);
361 if constexpr (USE_GOURAUD)
367 final_color = flat_color;
370#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
373 buf[bx] = final_color;
381#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
385 if constexpr (USE_ZBUFFER) cw_z += dw_z;
386#if TGX_SHADER_USE_INCREMENTAL_PIXEL_POINTERS
387 if constexpr (USE_ZBUFFER) zpix++;
390 if constexpr (USE_TEXTURE)
394 if constexpr (!USE_ORTHO) cw_p += dw_p;
403 if constexpr (USE_ZBUFFER) zbuf += zstride;
411 template<
int SHADER_FLAGS_ENABLED,
typename color_t,
typename ZBUFFER_t>
void shader_select(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
412 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
413 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
414 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
415 const RasterizerParams<color_t, color_t, ZBUFFER_t> & data)
417 int raster_type = data.shader_type;
418 if (TGX_SHADER_HAS_ZBUFFER(SHADER_FLAGS_ENABLED) && (TGX_SHADER_HAS_ZBUFFER(raster_type)))
420 if (TGX_SHADER_HAS_ORTHO(SHADER_FLAGS_ENABLED) && (TGX_SHADER_HAS_ORTHO(raster_type)))
422 if (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type))
424 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
426 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
428 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
429 uber_shader<color_t, ZBUFFER_t, true, true, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
430 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
431 uber_shader<color_t, ZBUFFER_t, true, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
433 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
435 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
436 uber_shader<color_t, ZBUFFER_t, true, true, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
437 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
438 uber_shader<color_t, ZBUFFER_t, true, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
441 else if (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type))
443 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
445 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
446 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
447 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
448 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
450 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
452 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
453 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
454 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
455 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
458 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
460 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
462 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
463 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
464 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
465 uber_shader<color_t, ZBUFFER_t, true, false, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
467 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
469 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
470 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
471 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
472 uber_shader<color_t, ZBUFFER_t, true, false, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
476 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
478 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
479 uber_shader<color_t, ZBUFFER_t, true, true, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
481 uber_shader<color_t, ZBUFFER_t, true, false, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
484 else if (TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED))
486 if (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type))
488 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
490 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
492 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
493 uber_shader<color_t, ZBUFFER_t, true, true, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
494 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
495 uber_shader<color_t, ZBUFFER_t, true, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
497 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
499 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
500 uber_shader<color_t, ZBUFFER_t, true, true, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
501 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
502 uber_shader<color_t, ZBUFFER_t, true, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
505 else if (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type))
507 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
509 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
510 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
511 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
512 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
514 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
516 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
517 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
518 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
519 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
522 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
524 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
526 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
527 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
528 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
529 uber_shader<color_t, ZBUFFER_t, true, false, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
531 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
533 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
534 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
535 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
536 uber_shader<color_t, ZBUFFER_t, true, false, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
540 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
542 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
543 uber_shader<color_t, ZBUFFER_t, true, true, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
545 uber_shader<color_t, ZBUFFER_t, true, false, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
549 else if (TGX_SHADER_HAS_NOZBUFFER(SHADER_FLAGS_ENABLED))
551 if (TGX_SHADER_HAS_ORTHO(SHADER_FLAGS_ENABLED) && (TGX_SHADER_HAS_ORTHO(raster_type)))
553 if (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type))
555 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
557 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
559 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
560 uber_shader<color_t, ZBUFFER_t, false, true, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
561 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
562 uber_shader<color_t, ZBUFFER_t, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
564 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
566 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
567 uber_shader<color_t, ZBUFFER_t, false, true, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
568 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
569 uber_shader<color_t, ZBUFFER_t, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
572 else if (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type))
574 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
576 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
577 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
578 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
579 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
581 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
583 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
584 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
585 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
586 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
589 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
591 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
593 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
594 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
595 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
596 uber_shader<color_t, ZBUFFER_t, false, false, true, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
598 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
600 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
601 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
602 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
603 uber_shader<color_t, ZBUFFER_t, false, false, true, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
607 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
609 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
610 uber_shader<color_t, ZBUFFER_t, false, true, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
612 uber_shader<color_t, ZBUFFER_t, false, false, false, true, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
615 else if (TGX_SHADER_HAS_PERSPECTIVE(SHADER_FLAGS_ENABLED))
617 if (TGX_SHADER_HAS_TEXTURE(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE(raster_type))
619 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
621 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
623 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
624 uber_shader<color_t, ZBUFFER_t, false, true, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
625 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
626 uber_shader<color_t, ZBUFFER_t, false, true, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
628 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
630 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
631 uber_shader<color_t, ZBUFFER_t, false, true, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
632 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
633 uber_shader<color_t, ZBUFFER_t, false, true, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
636 else if (TGX_SHADER_HAS_UNLIT(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_UNLIT(raster_type))
638 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
640 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
641 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
642 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
643 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
645 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
647 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
648 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
649 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
650 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
653 else if (TGX_SHADER_HAS_FLAT(SHADER_FLAGS_ENABLED))
655 if (TGX_SHADER_HAS_TEXTURE_BILINEAR(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_BILINEAR(raster_type))
657 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
658 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
659 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
660 uber_shader<color_t, ZBUFFER_t, false, false, true, false, true, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
662 else if (TGX_SHADER_HAS_TEXTURE_NEAREST(SHADER_FLAGS_ENABLED))
664 if (TGX_SHADER_HAS_TEXTURE_CLAMP(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_TEXTURE_CLAMP(raster_type))
665 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
666 else if (TGX_SHADER_HAS_TEXTURE_WRAP_POW2(SHADER_FLAGS_ENABLED))
667 uber_shader<color_t, ZBUFFER_t, false, false, true, false, false, true>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
671 else if (TGX_SHADER_HAS_NOTEXTURE(SHADER_FLAGS_ENABLED))
673 if (TGX_SHADER_HAS_GOURAUD(SHADER_FLAGS_ENABLED) && TGX_SHADER_HAS_GOURAUD(raster_type))
674 uber_shader<color_t, ZBUFFER_t, false, true, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
676 uber_shader<color_t, ZBUFFER_t, false, false, false, false, false, false>(oox, ooy, lx, ly, dx1, dy1, O1, fP1, dx2, dy2, O2, fP2, dx3, dy3, O3, fP3, data);
689 template<
bool USE_BLENDING,
typename color_t_im>
691 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
692 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
693 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
694 const RasterizerParams<color_t_im, color_t_im, float> & data)
696 const int32_t stride = data.im->stride();
697 color_t_im * buf = data.im->data() + oox + (ooy * stride);
700 const RGB32 col1 =
RGB64(fP1.color.R, fP1.color.G, fP1.color.B, fP1.A);
701 const RGB32 col2 =
RGB64(fP2.color.R, fP2.color.G, fP2.color.B, fP2.A);
702 const RGB32 col3 =
RGB64(fP3.color.R, fP3.color.G, fP3.color.B, fP3.A);
704 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
705 const int32_t pa = O1 + O2 + O3;
706 const int32_t E = ((pa == 0) ? 1 : 0);
707 const int32_t aera = pa + E;
708 const int shiftC = (aera > (1 << 22)) ? 10 : 0;
710 while ((uintptr_t)(buf) < end)
716 bx = (-O1 + dx1 - 1u) / dx1;
722 if (dy2 <= 0)
return;
723 const int32_t by = (-O2 + dy2 - 1u) / dy2;
727 const int32_t offs = by * stride;
731 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
738 if (dy3 <= 0)
return;
739 const int32_t by = (-O3 + dy3 - 1u) / dy3;
743 const int32_t offs = by * stride;
747 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
751 int32_t C2 = O2 + (dx2 * bx);
752 int32_t C3 = O3 + (dx3 * bx);
753 while ((bx < lx) && ((C2 | C3) >= 0))
759 buf[bx] = color_t_im(c);
782 template<
bool USE_BLENDING,
bool USE_MASKING,
bool USE_GRADIENT,
typename color_t_im,
typename color_t_tex>
783 void shader_2D_texture(
const int32_t oox,
const int32_t ooy,
const int32_t lx,
const int32_t ly,
784 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
785 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
786 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
787 const RasterizerParams<color_t_im, color_t_tex, float> & data)
790 const int32_t stride = data.im->stride();
791 color_t_im* buf = data.im->data() + oox + (ooy * stride);
793 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
794 const int32_t pa = O1 + O2 + O3;
795 const int32_t E = ((pa == 0) ? 1 : 0);
796 const int32_t aera = pa + E;
798 const float invaera =
fast_inv((
float)aera);
800 const color_t_tex mask_color = data.mask_color;
802 const RGBf& cf1 = fP1.color;
803 const RGBf& cf2 = fP2.color;
804 const RGBf& cf3 = fP3.color;
811 const color_t_tex * tex = data.tex->data();
812 const int32_t texsize_x = data.tex->width();
813 const int32_t texsize_y = data.tex->height();
814 const int32_t texsize_x_mm = data.tex->width() - 1;
815 const int32_t texsize_y_mm = data.tex->height() - 1;
816 const int32_t texstride = data.tex->stride();
829 const float dtx = ((T1.
x * dx1) + (T2.
x * dx2) + (T3.
x * dx3));
830 const float dty = ((T1.
y * dx1) + (T2.
y * dx2) + (T3.
y * dx3));
832 while ((uintptr_t)(buf) < end)
838 bx = (-O1 + dx1 - 1u) / dx1;
844 if (dy2 <= 0)
return;
845 const int32_t by = (-O2 + dy2 - 1u) / dy2;
849 const int32_t offs = by * stride;
853 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
860 if (dy3 <= 0)
return;
861 const int32_t by = (-O3 + dy3 - 1u) / dy3;
865 const int32_t offs = by * stride;
869 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
873 int32_t C1 = O1 + (dx1 * bx) + E;
874 int32_t C2 = O2 + (dx2 * bx);
875 int32_t C3 = O3 + (dx3 * bx);
877 float tx = ((T1.
x * C1) + (T2.
x * C2) + (T3.
x * C3)) - 0.5f;
878 float ty = ((T1.
y * C1) + (T2.
y * C2) + (T3.
y * C3)) - 0.5f;
880 while ((bx < lx) && ((C2 | C3) >= 0))
886 const float ax = xx - ttx;
887 const float ay = yy - tty;
889 const int minx =
shaderclip(ttx, texsize_x_mm);
890 const int maxx =
shaderclip(ttx + 1, texsize_x_mm);
891 const int miny =
shaderclip(tty, texsize_y_mm) * texstride;
892 const int maxy =
shaderclip(tty + 1, texsize_y_mm) * texstride;
896 auto col00 = tex[minx + miny];
897 auto col10 = tex[maxx + miny];
898 auto col01 = tex[minx + maxy];
899 auto col11 = tex[maxx + maxy];
901 if ((col00 != mask_color) && (col10 != mask_color) && (col01 != mask_color) && (col11 != mask_color))
908 const int sC1 = aera - C3 - C2;
909 const float m = 256.0f / aera;
910 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
911 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
912 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
913 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
914 col.mult256(r, g, b, a);
918 color_t_tex c = color_t_tex(buf[bx]);
919 c.blend(col, data.opacity);
920 buf[bx] = color_t_im(c);
924 buf[bx] = color_t_im(col);
940 const int sC1 = aera - C3 - C2;
941 const float m = 256.0f / aera;
942 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
943 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
944 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
945 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
952 buf[bx] = color_t_im(c);
958 buf[bx] = color_t_im(col);
964 buf[bx] = color_t_im(c);
971 color_t_tex col =
interpolateColorsBilinear(tex[minx + miny], tex[maxx + miny], tex[minx + maxy], tex[maxx + maxy], ax, ay);
976 const int sC1 = aera - C3 - C2;
977 const float m = 256.0f / aera;
978 const int r = (int)((sC1 * cf1.
R + sC2 * cf2.
R + sC3 * cf3.
R) * m);
979 const int g = (int)((sC1 * cf1.
G + sC2 * cf2.
G + sC3 * cf3.
G) * m);
980 const int b = (int)((sC1 * cf1.
B + sC2 * cf2.
B + sC3 * cf3.
B) * m);
981 const int a = (int)((sC1 * fP1.A + sC2 * fP2.A + sC3 * fP3.A) * m);
982 col.mult256(r, g, b, a);
986 color_t_tex c = color_t_tex(buf[bx]);
987 c.blend(col, data.opacity);
988 buf[bx] = color_t_im(c);
992 buf[bx] = color_t_im(col);
1018 template<
typename BLEND_OP,
typename color_t_im,
typename color_t_tex>
1020 const int32_t dx1,
const int32_t dy1, int32_t O1,
const RasterizerVec4& fP1,
1021 const int32_t dx2,
const int32_t dy2, int32_t O2,
const RasterizerVec4& fP2,
1022 const int32_t dx3,
const int32_t dy3, int32_t O3,
const RasterizerVec4& fP3,
1023 const RasterizerParams<color_t_im, color_t_tex, float, BLEND_OP> & data)
1026 const int32_t stride = data.im->stride();
1027 color_t_im * buf = data.im->data() + oox + (ooy * stride);
1029 const uintptr_t end = (uintptr_t)(buf + (ly * stride));
1030 const int32_t pa = O1 + O2 + O3;
1031 const int32_t E = ((pa == 0) ? 1 : 0);
1032 const int32_t aera = pa + E;
1034 const float invaera =
fast_inv((
float)aera);
1042 const color_t_tex * tex = data.tex->data();
1043 const int32_t texsize_x = data.tex->width();
1044 const int32_t texsize_y = data.tex->height();
1045 const int32_t texsize_x_mm = data.tex->width() - 1;
1046 const int32_t texsize_y_mm = data.tex->height() - 1;
1047 const int32_t texstride = data.tex->stride();
1060 const float dtx = ((T1.
x * dx1) + (T2.
x * dx2) + (T3.
x * dx3));
1061 const float dty = ((T1.
y * dx1) + (T2.
y * dx2) + (T3.
y * dx3));
1063 while ((uintptr_t)(buf) < end)
1069 bx = (-O1 + dx1 - 1u) / dx1;
1075 if (dy2 <= 0)
return;
1076 const int32_t by = (-O2 + dy2 - 1u) / dy2;
1080 const int32_t offs = by * stride;
1084 const int32_t bx2 = (-O2 + dx2 - 1u) / dx2;
1091 if (dy3 <= 0)
return;
1092 const int32_t by = (-O3 + dy3 - 1u) / dy3;
1096 const int32_t offs = by * stride;
1100 const int32_t bx3 = (-O3 + dx3 - 1u) / dx3;
1104 int32_t C1 = O1 + (dx1 * bx) + E;
1105 int32_t C2 = O2 + (dx2 * bx);
1106 int32_t C3 = O3 + (dx3 * bx);
1108 float tx = ((T1.
x * C1) + (T2.
x * C2) + (T3.
x * C3)) - 0.5f;
1109 float ty = ((T1.
y * C1) + (T2.
y * C2) + (T3.
y * C3)) - 0.5f;
1111 while ((bx < lx) && ((C2 | C3) >= 0))
1113 const float xx = tx;
1114 const float yy = ty;
1117 const float ax = xx - ttx;
1118 const float ay = yy - tty;
1120 const int minx =
shaderclip(ttx, texsize_x_mm);
1121 const int maxx =
shaderclip(ttx + 1, texsize_x_mm);
1122 const int miny =
shaderclip(tty, texsize_y_mm) * texstride;
1123 const int maxy =
shaderclip(tty + 1, texsize_y_mm) * texstride;
1125 color_t_tex col =
interpolateColorsBilinear(tex[minx + miny], tex[maxx + miny], tex[minx + maxy], tex[maxx + maxy], ax, ay);
1127 buf[bx] = (color_t_im)((*data.p_blend_op)(col, buf[bx]));
TGX_INLINE RGB565 interpolateColorsBilinear(const RGB565 &C00, const RGB565 &C10, const RGB565 &C01, const RGB565 &C11, const float ax, const float ay)
Bilinear interpolation between 4 colors.
Definition: Color.h:621
const RGB32 RGB32_Red
Color red in RGB32 format.
TGX_INLINE RGB565 interpolateColorsTriangle(const RGB565 &col1, int32_t C1, const RGB565 &col2, int32_t C2, const RGB565 &col3, const int32_t totC)
Interpolate between 3 colors.
Definition: Color.h:591
TGX_INLINE int32_t lfloorf(float x)
Compute (int32_t)floorf(x).
Definition: Misc.h:391
TGX_INLINE T max(T a, T b)
Don't know why but much faster than fmaxf() for floats.
Definition: Misc.h:153
TGX_INLINE float fast_inv(float x)
Fast (approximate) computation of 1/x.
Definition: Misc.h:197
Triangle shader parameters.
#define TGX_SHADER_CAN_USE_FLAT_OR_UNLIT(enabled_shader_type, shader_type)
True when a shader configuration can use either flat shading or unlit shading.
Definition: ShaderParams.h:112
void shader_2D_texture(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float > &data)
2D shader (texture)
Definition: Shaders.h:783
void shader_2D_gradient(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_im, float > &data)
2D shader (gradient)
Definition: Shaders.h:690
void shader_test(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const tgx::RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const tgx::RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const tgx::RasterizerVec4 &fP3, const tgx::RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
For test purposes...
Definition: Shaders.h:45
void shader_2D_texture_blend_op(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float, BLEND_OP > &data)
2D shader (texture with custom blending operator)
Definition: Shaders.h:1019
void shader_select(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
META-Shader THAT DISPATCH TO THE CORRECT Shader ABOVE (IF ENABLED).
Definition: Shaders.h:411
void uber_shader(const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
UBER-SHADER for all 3D rendering variants.
Definition: Shaders.h:79
TGX_INLINE int shaderclip(int v, int maxv)
for texture clamping
Definition: Shaders.h:34
Color in R8/G8/B8/A8 format.
Definition: Color.h:1174
void mult256(int mr, int mg, int mb)
Multiply each color component by a given factor m/256 with m in [0,256] except the A component.
Definition: Color.h:1588
uint8_t A
Alpha channel (8bits)
Definition: Color.h:1195
void blend256(const RGB32 &fg_col, uint32_t alpha)
alpha-blend fg_col over this one with a given opacity in the range 0.0f (fully transparent) to 1....
Definition: Color.h:1559
void blend(const RGB32 &fg_col, float alpha)
alpha-blend fg_col over this one with a given opacity in the range 0.0f (fully transparent) to 1....
Definition: Color.h:1544
float opacity() const
Return the opacity (alpha channel value) of this color in the range [0,1] (0=fully transparent,...
Definition: Color.h:1627
float opacity() const
Dummy function for compatibility with color types having an alpha channel.
Definition: Color.h:565
Color in R16/G16/B16/A16 format.
Definition: Color.h:1789
Color in R,G,B float format.
Definition: Color.h:2405
float R
Red channel.
Definition: Color.h:2418
float B
Blue channel.
Definition: Color.h:2420
float G
Green channel.
Definition: Color.h:2419
T x
'x' coordinate (first dimension)
Definition: Vec2.h:72
T y
'y' coordinate (second dimension)
Definition: Vec2.h:73