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TGX 1.0.3
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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Triangle shader parameters. More...
#include "Misc.h"
#include "Vec2.h"
#include "Vec3.h"
#include "Vec4.h"
#include "Box2.h"
#include "Color.h"
#include <stdint.h>
Go to the source code of this file.
Enumerations | |
enum | tgx::Shader { tgx::SHADER_PERSPECTIVE = (1 << 0) , tgx::SHADER_ORTHO = (1 << 1) , tgx::SHADER_NOZBUFFER = (1 << 2) , tgx::SHADER_ZBUFFER = (1 << 3) , tgx::SHADER_FLAT = (1 << 4) , tgx::SHADER_GOURAUD = (1 << 5) , tgx::SHADER_NOTEXTURE = (1 << 7) , tgx::SHADER_TEXTURE = (1 << 8) , tgx::SHADER_TEXTURE_NEAREST = (1 << 11) , tgx::SHADER_TEXTURE_BILINEAR = (1 << 12) , tgx::SHADER_TEXTURE_WRAP_POW2 = (1 << 13) , tgx::SHADER_TEXTURE_CLAMP = (1 << 14) } |
List of shaders available for 3D graphics. More... | |
Triangle shader parameters.
enum tgx::Shader |
List of shaders available for 3D graphics.