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TGX 1.0.7
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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Triangle shader functions. More...
#include "ShaderParams.h"Go to the source code of this file.
Functions | |
| TGX_INLINE int | tgx::shaderclip (int v, int maxv) |
| for texture clamping | |
| template<typename color_t , typename ZBUFFER_t > | |
| void | tgx::shader_test (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const tgx::RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const tgx::RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const tgx::RasterizerVec4 &fP3, const tgx::RasterizerParams< color_t, color_t, ZBUFFER_t > &data) |
| For test purposes... | |
| template<typename color_t , typename ZBUFFER_t , bool USE_ZBUFFER, bool USE_GOURAUD, bool USE_TEXTURE, bool USE_ORTHO, bool TEXTURE_BILINEAR, bool TEXTURE_WRAP> | |
| void | tgx::uber_shader (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data) |
| UBER-SHADER for all 3D rendering variants. More... | |
| template<int SHADER_FLAGS_ENABLED, typename color_t , typename ZBUFFER_t > | |
| void | tgx::shader_select (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data) |
| META-Shader THAT DISPATCH TO THE CORRECT Shader ABOVE (IF ENABLED). | |
| template<bool USE_BLENDING, typename color_t_im > | |
| void | tgx::shader_2D_gradient (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_im, float > &data) |
| 2D shader (gradient) | |
| template<bool USE_BLENDING, bool USE_MASKING, bool USE_GRADIENT, typename color_t_im , typename color_t_tex > | |
| void | tgx::shader_2D_texture (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float > &data) |
| 2D shader (texture) | |
| template<typename BLEND_OP , typename color_t_im , typename color_t_tex > | |
| void | tgx::shader_2D_texture_blend_op (const int32_t oox, const int32_t ooy, const int32_t lx, const int32_t ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float, BLEND_OP > &data) |
| 2D shader (texture with custom blending operator) | |
Triangle shader functions.
| void tgx::uber_shader | ( | const int32_t | oox, |
| const int32_t | ooy, | ||
| const int32_t | lx, | ||
| const int32_t | ly, | ||
| const int32_t | dx1, | ||
| const int32_t | dy1, | ||
| int32_t | O1, | ||
| const RasterizerVec4 & | fP1, | ||
| const int32_t | dx2, | ||
| const int32_t | dy2, | ||
| int32_t | O2, | ||
| const RasterizerVec4 & | fP2, | ||
| const int32_t | dx3, | ||
| const int32_t | dy3, | ||
| int32_t | O3, | ||
| const RasterizerVec4 & | fP3, | ||
| const RasterizerParams< color_t, color_t, ZBUFFER_t > & | data | ||
| ) |
UBER-SHADER for all 3D rendering variants.
Uses compile-time flags to generate optimized code for each specific case.