TGX 1.0.3
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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Shaders.h File Reference

Triangle shader functions. More...

#include "ShaderParams.h"

Go to the source code of this file.

Functions

TGX_INLINE int tgx::shaderclip (int v, int maxv)
 for texture clamping
 
template<typename color_t , typename ZBUFFER_t >
void tgx::shader_test (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t &dx1, const int32_t &dy1, int32_t O1, const tgx::RasterizerVec4 &fP1, const int32_t &dx2, const int32_t &dy2, int32_t O2, const tgx::RasterizerVec4 &fP2, const int32_t &dx3, const int32_t &dy3, int32_t O3, const tgx::RasterizerVec4 &fP3, const tgx::RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 For test purposes...
 
template<typename color_t , typename ZBUFFER_t >
void tgx::shader_Flat (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t &dx1, const int32_t &dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t &dx2, const int32_t &dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t &dx3, const int32_t &dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 FLAT SHADING (NO ZBUFFER)
 
template<typename color_t , typename ZBUFFER_t >
void tgx::shader_Gouraud (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t &dx1, const int32_t &dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t &dx2, const int32_t &dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t &dx3, const int32_t &dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 GOURAUD SHADING (NO Z BUFFER)
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Flat_Texture (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 TEXTURE + FLAT SHADING (NO ZBUFFER)
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Gouraud_Texture (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 TEXTURE + GOURAUD SHADING (NO ZBUFFER)
 
template<typename color_t , typename ZBUFFER_t >
void tgx::shader_Flat_Zbuffer (const int32_t offset, const int32_t &lx, const int32_t &ly, const int32_t &dx1, const int32_t &dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t &dx2, const int32_t &dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t &dx3, const int32_t &dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + FLAT SHADING.
 
template<typename color_t , typename ZBUFFER_t , int shiftC>
void tgx::shader_Gouraud_Zbuffer_sub (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + GOURAUD SHADING (sub-procedure, templated on shiftC)
 
template<typename color_t , typename ZBUFFER_t >
void tgx::shader_Gouraud_Zbuffer (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + GOURAUD SHADING.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Flat_Texture_Zbuffer (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + TEXTURE + FLAT SHADING.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Gouraud_Texture_Zbuffer (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + TEXTURE + GOURAUD SHADING.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Flat_Texture_Ortho (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 TEXTURE + FLAT SHADING (NO ZBUFFER) + ORTHOGRAPHIC.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Gouraud_Texture_Ortho (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 TEXTURE + GOURAUD SHADING (NO ZBUFFER) + ORTHOGRAPHIC.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Flat_Texture_Zbuffer_Ortho (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + TEXTURE + FLAT SHADING + ORTHOGRAPHIC.
 
template<typename color_t , typename ZBUFFER_t , bool TEXTURE_BILINEAR, bool TEXTURE_WRAP>
void tgx::shader_Gouraud_Texture_Zbuffer_Ortho (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 ZBUFFER + TEXTURE + GOURAUD SHADING + ORTHOGRAPHIC.
 
template<int SHADER_FLAGS_ENABLED, typename color_t , typename ZBUFFER_t >
void tgx::shader_select (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t, color_t, ZBUFFER_t > &data)
 META-Shader THAT DISPATCH TO THE CORRECT Shader ABOVE (IF ENABLED).
 
template<bool USE_BLENDING, typename color_t_im >
void tgx::shader_2D_gradient (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_im, float > &data)
 2D shader (gradient)
 
template<bool USE_BLENDING, bool USE_MASKING, bool USE_GRADIENT, typename color_t_im , typename color_t_tex >
void tgx::shader_2D_texture (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float > &data)
 2D shader (texture)
 
template<typename BLEND_OP , typename color_t_im , typename color_t_tex >
void tgx::shader_2D_texture_blend_op (const int32_t &offset, const int32_t &lx, const int32_t &ly, const int32_t dx1, const int32_t dy1, int32_t O1, const RasterizerVec4 &fP1, const int32_t dx2, const int32_t dy2, int32_t O2, const RasterizerVec4 &fP2, const int32_t dx3, const int32_t dy3, int32_t O3, const RasterizerVec4 &fP3, const RasterizerParams< color_t_im, color_t_tex, float, BLEND_OP > &data)
 2D shader (texture with custom blending operator)
 

Detailed Description

Triangle shader functions.