getNormalize() const | tgx::Vec4< T > | inline |
getNormalize_fast() const | tgx::Vec4< T > | inline |
getRotate90() const | tgx::Vec2< T > | inline |
invnorm() const | tgx::Vec4< T > | inline |
invnorm_fast() const | tgx::Vec4< T > | inline |
leftOf(Vec2< T > LA, Vec2< T > LB) const | tgx::Vec2< T > | inline |
norm() const | tgx::Vec4< T > | inline |
norm2() const | tgx::Vec4< T > | inline |
norm_fast() const | tgx::Vec4< T > | inline |
normalize() | tgx::Vec4< T > | inline |
normalize_fast() | tgx::Vec4< T > | inline |
operator Vec2< typename DefaultFPType< T >::fptype >() | tgx::Vec2< T > | inline |
operator Vec2< U >() | tgx::Vec2< T > | inlineexplicit |
operator Vec3< typename DefaultFPType< T >::fptype >() | tgx::Vec3< T > | inline |
operator Vec3< U >() | tgx::Vec3< T > | inlineexplicit |
operator Vec4< typename DefaultFPType< T >::fptype >() | tgx::Vec4< T > | inline |
operator Vec4< U >() | tgx::Vec4< T > | inlineexplicit |
operator!=(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator!=(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator!=(const Vec2 V) const | tgx::Vec2< T > | inline |
operator*=(const Vec4 V) | tgx::Vec4< T > | inline |
operator*=(const T v) | tgx::Vec4< T > | inline |
tgx::Vec3::operator*=(const Vec3 V) | tgx::Vec3< T > | inline |
tgx::Vec2::operator*=(const Vec2 V) | tgx::Vec2< T > | inline |
tgx::Vec2::operator*=(const T &v) | tgx::Vec2< T > | inline |
operator+=(const Vec4 V) | tgx::Vec4< T > | inline |
operator+=(const T v) | tgx::Vec4< T > | inline |
tgx::Vec3::operator+=(const Vec3 V) | tgx::Vec3< T > | inline |
tgx::Vec2::operator+=(const Vec2 V) | tgx::Vec2< T > | inline |
tgx::Vec2::operator+=(const T &v) | tgx::Vec2< T > | inline |
operator-() const | tgx::Vec3< T > | inline |
operator-=(const Vec4 V) | tgx::Vec4< T > | inline |
operator-=(const T v) | tgx::Vec4< T > | inline |
tgx::Vec3::operator-=(const Vec3 V) | tgx::Vec3< T > | inline |
tgx::Vec2::operator-=(const Vec2 V) | tgx::Vec2< T > | inline |
tgx::Vec2::operator-=(const T &v) | tgx::Vec2< T > | inline |
operator/=(const Vec4 V) | tgx::Vec4< T > | inline |
operator/=(const T v) | tgx::Vec4< T > | inline |
tgx::Vec3::operator/=(const Vec3 V) | tgx::Vec3< T > | inline |
tgx::Vec2::operator/=(const Vec2 V) | tgx::Vec2< T > | inline |
tgx::Vec2::operator/=(const T &v) | tgx::Vec2< T > | inline |
operator<(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator<(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator<(const Vec2 V) const | tgx::Vec2< T > | inline |
operator<=(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator<=(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator<=(const Vec2 V) const | tgx::Vec2< T > | inline |
operator=(const Vec4 &V)=default | tgx::Vec4< T > | |
tgx::Vec3::operator=(const Vec3 &V)=default | tgx::Vec3< T > | |
tgx::Vec2::operator=(const Vec2 &V)=default | tgx::Vec2< T > | |
operator==(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator==(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator==(const Vec2 V) const | tgx::Vec2< T > | inline |
operator>(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator>(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator>(const Vec2 V) const | tgx::Vec2< T > | inline |
operator>=(const Vec4 V) const | tgx::Vec4< T > | inline |
tgx::Vec3::operator>=(const Vec3 V) const | tgx::Vec3< T > | inline |
tgx::Vec2::operator>=(const Vec2 V) const | tgx::Vec2< T > | inline |
print(Stream &outputStream=Serial) const | tgx::Vec4< T > | inline |
rotate90() | tgx::Vec2< T > | inline |
setAsIntersection(Vec2< T > LA1, Vec2< T > LA2, Vec2< T > LB1, Vec2< T > LB2) | tgx::Vec2< T > | inline |
Vec2() | tgx::Vec2< T > | inline |
Vec2(T X, T Y) | tgx::Vec2< T > | inline |
Vec2(const Vec2 &v)=default | tgx::Vec2< T > | |
Vec3() | tgx::Vec3< T > | inline |
Vec3(T X, T Y, T Z) | tgx::Vec3< T > | inline |
Vec3(const Vec3 &V)=default | tgx::Vec3< T > | |
Vec3(Vec2< T > V, T Z) | tgx::Vec3< T > | inline |
Vec4() | tgx::Vec4< T > | inline |
Vec4(T X, T Y, T Z, T W) | tgx::Vec4< T > | inline |
Vec4(const Vec4 &V)=default | tgx::Vec4< T > | |
Vec4(Vec2< T > V, T Z, T W) | tgx::Vec4< T > | inline |
Vec4(Vec3< T > V, T W) | tgx::Vec4< T > | inline |
w | tgx::Vec4< T > | |
x | tgx::Vec2< T > | |
y | tgx::Vec2< T > | |
z | tgx::Vec3< T > | |
zdivide() | tgx::Vec4< T > | inline |