TGX 1.0.3
A tiny 2D/3D graphics library optimized for 32 bits microcontrollers.
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tgx::Mat4< T > Member List

This is the complete list of members for tgx::Mat4< T >, including all inherited members.

invertYaxis()tgx::Mat4< T >inline
Mtgx::Mat4< T >
Mat4()tgx::Mat4< T >inline
Mat4(T x1, T y1, T z1, T t1, T x2, T y2, T z2, T t2, T x3, T y3, T z3, T t3, T x4, T y4, T z4, T t4)tgx::Mat4< T >inline
Mat4(const T *mat)tgx::Mat4< T >inline
Mat4(const Mat4 &mat)=defaulttgx::Mat4< T >
mult(const Vec4< T > V) consttgx::Mat4< T >inline
mult(const Vec3< T > &V, float w) consttgx::Mat4< T >inline
mult0(const Vec3< T > &V) consttgx::Mat4< T >inline
mult1(const Vec3< T > &V) consttgx::Mat4< T >inline
multRotate(T angle, T x, T y, T z)tgx::Mat4< T >inline
multRotate(T angle, const Vec3< T > v)tgx::Mat4< T >inline
multScale(T x, T y, T z)tgx::Mat4< T >inline
multScale(const Vec3< T > v)tgx::Mat4< T >inline
multTranslate(T x, T y, T z)tgx::Mat4< T >inline
multTranslate(const Vec3< T > v)tgx::Mat4< T >inline
operator T*()tgx::Mat4< T >inline
operator*=(T a)tgx::Mat4< T >inline
operator=(const Mat4 &mat)=defaulttgx::Mat4< T >
print(Stream &outputStream=Serial) consttgx::Mat4< T >inline
setFrustum(T left, T right, T bottom, T top, T zNear, T zFar)tgx::Mat4< T >inline
setIdentity()tgx::Mat4< T >inline
setLookAt(T eyeX, T eyeY, T eyeZ, T centerX, T centerY, T centerZ, T upX, T upY, T upZ)tgx::Mat4< T >inline
setLookAt(const Vec3< T > eye, const Vec3< T > center, const Vec3< T > up)tgx::Mat4< T >inline
setOrtho(T left, T right, T bottom, T top, T zNear, T zFar)tgx::Mat4< T >inline
setPerspective(T fovy, T aspect, T zNear, T zFar)tgx::Mat4< T >inline
setRotate(T angle, T x, T y, T z)tgx::Mat4< T >inline
setRotate(T angle, const Vec3< T > v)tgx::Mat4< T >inline
setScale(T x, T y, T z)tgx::Mat4< T >inline
setScale(const Vec3< T > v)tgx::Mat4< T >inline
setTranslate(T x, T y, T z)tgx::Mat4< T >inline
setTranslate(const Vec3< T > v)tgx::Mat4< T >inline
setZero()tgx::Mat4< T >inline
transpose()tgx::Mat4< T >inline